目录
装饰器模式(Decorator Pattern)
实际应用
图形对象装饰器
数据流装饰器
网络请求装饰器
总结
装饰器模式(Decorator Pattern)
装饰器模式是一种结构型设计模式,它允许你动态地向一个对象添加新的行为,而不改变其接口。这种模式通过将对象放入包含行为的特殊封装对象(装饰器)中来实现。装饰器模式提供了一种灵活的替代继承的方式来扩展对象的功能。
实际应用
图形对象装饰器
假设有一个图形对象,可能需要动态地添加边框、颜色等装饰。
#include
#include
// 图形接口
class Shape {
public:
virtual ~Shape() = default;
virtual void draw() const = 0;
};
// 具体实现:圆形
class Circle : public Shape {
public:
void draw() const override {
std::cout << "Drawing Circle
";
}
};
// 具体实现:矩形
class Rectangle : public Shape {
public:
void draw() const override {
std::cout << "Drawing Rectangle
";
}
};
// 装饰器基类
class ShapeDecorator : public Shape {
protected:
std::shared_ptr decoratedShape;
public:
ShapeDecorator(std::shared_ptr shape) : decoratedShape(shape) {}
virtual void draw() const override {
decoratedShape->draw();
}
};
// 具体装饰器:添加红色边框
class RedBorderDecorator : public ShapeDecorator {
public:
RedBorderDecorator(std::shared_ptr shape) : ShapeDecorator(shape) {}
void draw() const override {
decoratedShape->draw();
setRedBorder();
}
void setRedBorder() const {
std::cout << "Adding Red Border
";
}
};
// 具体装饰器:添加蓝色背景
class BlueBackgroundDecorator : public ShapeDecorator {
public:
BlueBackgroundDecorator(std::shared_ptr shape) : ShapeDecorator(shape) {}
void draw() const override {
decoratedShape->draw();
setBlueBackground();
}
void setBlueBackground() const {
std::cout << "Adding Blue Background
";
}
};
int main() {
std::shared_ptr circle = std::make_shared();
std::shared_ptr redCircle = std::make_shared(circle);
std::shared_ptr blueRedCircle = std::make_shared(redCircle);
std::cout <draw();
std::cout <draw();
std::cout <draw();
return 0;
}
数据流装饰器
假设有一个数据流,可以动态地向数据流添加不同的处理,如加密、压缩等。
#include
#include
#include
// 数据流接口
class DataStream {
public:
virtual ~DataStream() = default;
virtual void write(const std::string& data) = 0;
};
// 具体实现:文件数据流
class FileDataStream : public DataStream {
public:
void write(const std::string& data) override {
std::cout << "Writing data to file: " << data << "
";
}
};
// 装饰器基类
class DataStreamDecorator : public DataStream {
protected:
std::shared_ptr wrappee;
public:
DataStreamDecorator(std::shared_ptr stream) : wrappee(stream) {}
void write(const std::string& data) override {
wrappee->write(data);
}
};
// 具体装饰器:加密数据流
class EncryptedDataStream : public DataStreamDecorator {
public:
EncryptedDataStream(std::shared_ptr stream) : DataStreamDecorator(stream) {}
void write(const std::string& data) override {
std::string encryptedData = encrypt(data);
DataStreamDecorator::write(encryptedData);
}
std::string encrypt(const std::string& data) {
return "Encrypted(" + data + ")";
}
};
// 具体装饰器:压缩数据流
class CompressedDataStream : public DataStreamDecorator {
public:
CompressedDataStream(std::shared_ptr stream) : DataStreamDecorator(stream) {}
void write(const std::string& data) override {
std::string compressedData = compress(data);
DataStreamDecorator::write(compressedData);
}
std::string compress(const std::string& data) {
return "Compressed(" + data + ")";
}
};
int main() {
std::shared_ptr fileStream = std::make_shared();
std::shared_ptr encryptedStream = std::make_shared(fileStream);
std::shared_ptr compressedEncryptedStream = std::make_shared(encryptedStream);
std::cout <write("Hello World");
std::cout <write("Hello World");
std::cout <write("Hello World");
return 0;
}
网络请求装饰器
假设有一个网络请求对象,可以动态地添加日志记录、重试等功能。
#include
#include
#include
// 网络请求接口
class NetworkRequest {
public:
virtual ~NetworkRequest() = default;
virtual void execute() const = 0;
};
// 具体实现:基础网络请求
class BasicNetworkRequest : public NetworkRequest {
public:
void execute() const override {
std::cout << "Executing basic network request
";
}
};
// 装饰器基类
class NetworkRequestDecorator : public NetworkRequest {
protected:
std::shared_ptr wrappee;
public:
NetworkRequestDecorator(std::shared_ptr request) : wrappee(request) {}
void execute() const override {
wrappee->execute();
}
};
// 具体装饰器:日志记录
class LoggingNetworkRequest : public NetworkRequestDecorator {
public:
LoggingNetworkRequest(std::shared_ptr request) : NetworkRequestDecorator(request) {}
void execute() const override {
log();
NetworkRequestDecorator::execute();
}
void log() const {
std::cout << "Logging network request
";
}
};
// 具体装饰器:重试机制
class RetryNetworkRequest : public NetworkRequestDecorator {
private:
int retries;
public:
RetryNetworkRequest(std::shared_ptr request, int retries) : NetworkRequestDecorator(request), retries(retries) {}
void execute() const override {
for (int i = 0; i < retries; ++i) {
try {
NetworkRequestDecorator::execute();
return;
} catch (...) {
std::cout << "Retry " << i + 1 << " failed
";
}
}
std::cout << "All retries failed
";
}
};
int main() {
std::shared_ptr basicRequest = std::make_shared();
std::shared_ptr loggedRequest = std::make_shared(basicRequest);
std::shared_ptr retriedLoggedRequest = std::make_shared(loggedRequest, 3);
std::cout <execute();
std::cout <execute();
std::cout <execute();
return 0;
}
总结
装饰器模式可以使对象在运行时动态地添加新的行为而不改变其接口。这使得我们可以灵活地扩展对象的功能,而不需要修改已有的代码。