C++小游戏 合集2

作者 : admin 本文共49257个字,预计阅读时间需要124分钟 发布时间: 2024-06-17 共1人阅读

给大家整理了一些c++小游戏希望大家喜欢

第一个·球球飞车 

#include 
#include 
#include 
#include 
#include 
#include 
#include 
using namespace std;
int map2[1700][3];
void gotoxy(int x, int y) {
COORD pos = {y,x};
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);// 获取标准输出设备句柄
SetConsoleCursorPosition(hOut, pos);//两个参数分别是指定哪个窗体,具体位置
}
//============================================================================
void ClearConsoleToColors(int ForgC, int BackC) {
WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord = {0, 0};
DWORD count;
CONSOLE_SCREEN_BUFFER_INFO csbi;
SetConsoleTextAttribute(hStdOut, wColor);
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
SetConsoleCursorPosition(hStdOut, coord);
}
}
void ClearConsole() {
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord = {0, 0};
DWORD count;
CONSOLE_SCREEN_BUFFER_INFO csbi;
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
SetConsoleCursorPosition(hStdOut, coord);
}
}
void gotoXY(int x, int y) {
COORD coord = {y, x};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void SetColor(int ForgC) {
WORD wColor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F);
SetConsoleTextAttribute(hStdOut, wColor);
}
}
void SetColorAndBackground(int ForgC, int BackC) {
WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void ConPrint(char *CharBuffer, int len) {
DWORD count;
WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE), CharBuffer, len, &count, NULL);
}
void ConPrintAt(int x, int y, char *CharBuffer, int len) {
DWORD count;
COORD coord = {x, y};
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hStdOut, coord);
WriteConsole(hStdOut, CharBuffer, len, &count, NULL);
}
void HideTheCursor() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = FALSE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
void ShowTheCursor() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = TRUE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
void k() {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);
CursorInfo.bVisible = false;
SetConsoleCursorInfo(handle, &CursorInfo);
}
void rectangle(int x1,int y1,int x2,int y2) {
for(int i=1; i<=y2-y1+1; i++) {
gotoxy(x1,y1+i-1);
if(i==1)cout<<"╔";
else if(i==y2-y1+1)cout<<"╗";
else cout<<"═";
}
for(int i=1; i<=x2-x1; i++) {
gotoxy(x1+i,y1);
cout<<"║";
gotoxy(x1+i,y2);
cout<<"║";
}
for(int i=1; i<=y2-y1+1; i++) {
gotoxy(x2,y1+i-1);
if(i==1)cout<<"╚";
else if(i==y2-y1+1)cout<<"╝";
else cout<<"═";
}
}
void print(string a,int i,int j,int color=0) {
int i2;
for(i2=0; i2<=a.size(); i2++) {
if(a[i2]=='a') {
SetColorAndBackground(15, color);
gotoxy(i,j+i2*2);
cout<<"  ";
}
if(a[i2]==' ') {
SetColorAndBackground(15, color);
gotoxy(i,j+i2*2);
cout<>",i,x+47-46,11,8);
write("<<<",i,x+75-46,11,8);
}
void choose_clear(int i,int x) {
write("   ",i,x+47-46,11,8);
write("   ",i,x+75-46,11,8);
}
void clear(int color=15) {
int i,j;
for(i=32; i<=94; i++) {
for(j=5; j<=28; j++) {
SetColorAndBackground(15,color);
gotoxy(j,i);
cout<<"  ";
}
}
}
void clear2(int color=15,int x1=32,int x2=94,int y1=5,int y2=28) {
int i,j;
for(i=y1; i<=y2; i++) {
for(j=x1; j<=x2; j++) {
SetColorAndBackground(15,color);
gotoxy(j,i);
cout<<"  ";
}
}
}
//=============================================================================
void rand_map(int a,int pd) {
srand(time(0));
int s;
int rand1,rand2,rand3,rand4,rand5;
if(a<=10)s=100;
else if(a<=50)s=200;
else if(a<=100)s=500;
else if(a<=300)s=800;
else if(a<=500)s=1100;
else s=1500;
for(int m=0; m<=s; m++) {
if(m%5==0&&m!=0) {
if(m==5||m==s) {
if(m==5) {
map2[m][0]=5;
map2[m][1]=5;
map2[m][2]=5;
} else if(m==s) {
map2[m][0]=4;
map2[m][1]=4;
map2[m][2]=4;
}
} else {
rand1=rand()%3;
map2[m][rand1]=pd;
rand2=rand()%3;
while(rand2==rand1)rand2=rand()%3;
rand3=rand()%3+1;
while(rand3==pd)rand3=rand()%3+1;
map2[m][rand2]=rand3;
rand4=rand2;
rand2=rand()%3;
while(rand2==rand4||rand2==rand1)rand2=rand()%3;
rand3=rand()%3+1;
while(rand3==pd)rand3=rand()%3+1;
map2[m][rand2]=rand3;
}
} else {
map2[m][0]=0;
map2[m][1]=0;
map2[m][2]=0;
}
}
}
void clear_map() {
for(int i=0; i<=2; i++) {
for(int j=0; j<=1600; j++) {
map2[i][j]=0;
}
}
}
void clear_middle() {
for(int i=0; i<=2; i++) {
for(int j=0; j<=29; j++) {
write("  ",j,i*2+44,15,15);
}
}
}
void text(string str,string title="游戏通知",string str2="",int x=3,int y=27) {
int size1,size2,size3;
int i,j;
size1=str.size();
size2=str2.size();
size3=title.size();
for(i=0; i<=20-size3/2; i++)write(" ",x-1,y+i,15,4);
write(title,x-1,y+(20-size3/2),15,4);
for(i=0; i<=20-size3/2-1; i++)write(" ",x-1,y+size3+(20-size3/2)+i,15,4);
for(i=0; i<=20-size1/2; i++)write(" ",x,y+i,15,8);
write(str,x,y+(20-size1/2),15,8);
for(i=0; i<=20-size1/2-1; i++)write(" ",x,y+size1+(20-size1/2)+i,15,8);
for(i=0; i<=20-size2/2; i++)write(" ",x+1,y+i,15,8);
write(str2,x+1,y+(20-size2/2),15,8);
for(i=0; i<=20-size2/2-1; i++)write(" ",x+1,y+size2+(20-size2/2)+i,15,8);
}
void clear_text(string str="目前暂无通知",string title="游戏通知",int x=3,int y=27) {
int i,j;
int size1=str.size();
int size3=title.size();
for(i=0; i<=20-size3/2; i++)write(" ",x-1,y+i,15,4);
write(title,x-1,y+(20-size3/2),15,4);
for(i=0; i<=20-size3/2-1; i++)write(" ",x-1,y+size3+(20-size3/2)+i,15,4);
for(i=0; i<=20-size1/2; i++)write(" ",x,y+i,15,8);
write(str,x,y+(20-size1/2),15,8);
for(i=0; i<=20-size1/2-1; i++)write(" ",x,y+size1+(20-size1/2)+i,15,8);
for(i=0; i> a;                      //读取文件,一个数字
cout<<"文件内容:"a;                        //输入文件内容
cout<<"载入内容完成";          //载如完成
fw.open("读入.in");            //导入文件
fw << a << endl;               //输入内容
fw.close();                    //关闭文件
fr.close();                    //关闭文件
//============================================================================*/
//1 0 4 1 3 0 0 0 0 0 0
void game() {
int i=1,i2=1;
int rand1=8,rand2,rand3;
int gk=1,gk2=0;
int xy1=4,xy2=1,sl;
int sm=210000000,jb=210000000,jl=210000000,jl2=210000000,jd=210000000,sd=210000000,dj=210000000,maxsm=210000000;
string pfs="10000000000000000000";
string pf="●";
char x;
rand1=8;
while(rand1==8||rand1==4)rand1=rand()%13+1;
rand2=rand1+1;
for(int i=0; i<=29; i++) {
for(int j=0; j<=47; j++) {
print("a",i,j*2,rand1);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=15; j++) {
print("a",i,j*2+31,15);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=31; j++) {
print("a",i,j+95,8);
}
}
for(int i=0; i> gk>>gk2>>xy1>>xy2>>sm>>jb>>jl>>jl2>>jd>>sd>>dj>>maxsm>>pf>>pfs;                      //读取文件,一个数字
fr.close();                    //关闭文件
while(1) {
srand(time(0));
clear_map();
rand3=rand()%3+1;
rand_map(gk,rand3);
print("aaaaaaaaaaaaaaaa ",3,95,4);
write("球球飞车",1,107,11,8);
while(1) {
clear_middle();
if(gk!=gk2) {
clear_map();
rand3=rand()%3+1;
rand_map(gk,rand3);
gk2++;
rand1=8;
while(rand1==8||rand1==4)rand1=rand()%13+1;
rand2=rand1+1;
for(int i=0; i<=29; i++) {
for(int j=0; j<=47; j++) {
print("a",i,j*2,rand1);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=15; j++) {
print("a",i,j*2+31,15);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=31; j++) {
print("a",i,j+95,8);
}
}
for(int i=0; i<=29; i++) {
print("a",i,42,0);
print("a",i,50,0);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j=0&&gk<10)cout<=10&&gk<100)cout<=100&&gk<1000)cout<=1000&&gk<10000)cout<=10000&&gk<100000)cout<<"";
cout<1)i--;
else if(x=='s'&&i<5)i++;
else if(x==' ') {
if(i==1) {
int s;
if(gk<=10) {
dj=1;
s=100;
} else if(gk<=50) {
dj=2;
s=200;
} else if(gk<=100) {
dj=3;
s=500;
} else if(gk<=300) {
dj=4;
s=800;
} else if(gk=0&&gk<10)cout<=10&&gk<100)cout<=100&&gk<1000)cout<=1000&&gk<10000)cout<=10000&&gk<100000)cout<<"";
cout<<gk;
write("生命:",1,95,15,8);
cout<<sm<<"条";
write("金币:",2,95,15,8);
cout<<jb<<"元";
write("距离:",3,95,15,8);
cout<<(jl*1.0)/1000<<"千米    ";
write("进度:",4,95,15,8);
cout<<jd<<"%";
write("速度:",5,95,15,8);
cout<<dj*2<<"米/秒";
write("等级:",6,95,15,8);
cout<<dj<<"级  (6级满级)";
sl=0;
for(int k=0;; k++) {
if(sl%((10-dj)*250)==0) {
jl++;
jl2++;
jd=(jl2*1.0)/s*100;
sd=2;
SetColorAndBackground(15,8);
gotoxy(1,101);
cout<<sm<<"条";
gotoxy(2,101);
cout<<jb<<"元";
gotoxy(3,101);
cout<<(jl*1.0)/1000<<"千米";
gotoxy(4,101);
cout<<"已完成"<<jl2<<"米   ("<<jd<<"%)";
gotoxy(5,101);
cout<<sd*2<<"米/秒";
gotoxy(6,101);
cout<<dj<<"级  (6级满级)";
if(map2[3+k][xy2]==rand3) {
jb++;
map2[3+k][xy2]=0;
} else if(map2[3+k][xy2]==5)map2[3+k][xy2]=5;
else if(map2[3+k][xy2]==4) {
text("成功,游戏结束");
Sleep(1000);
gk++;
ofstream fw;                   //写
fw.open("球球飞车.txt");            //打开 读入.in
fw << gk<<" "<<gk2<<" "<<xy1<<" "<<xy2<<" "<<sm<<" "<<jb<<" "<<jl<<" "<<jl2<<" "<<jd<<" "<<sd<<" "<<dj<<" "<<maxsm<<" "<<pf<<" "<<pfs<<endl;               //输入内容
fw.close();
clear2(8,0,29,95,126);
break;
} else if(map2[3+k][xy2]==0)map2[3+k][xy2]=0;
else {
sm--;
text("横冲直撞,生命扣一");
if(sm==0) {
text("失败,游戏结束");
Sleep(1000);
clear2(8,0,29,95,126);
break;
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=2; j++) {
if(!(i=25)) {
if(map2[i+k][j]==0&&(map2[i+k-1][j]!=map2[i+k][j]||j==xy2||i==3))write("  ",29-i,j*2+44,8,15);
if(map2[i+k][j]==1)write(pf,29-i,j*2+44,14,15);
if(map2[i+k][j]==2)write(pf,29-i,j*2+44,12,15);
if(map2[i+k][j]==3)write(pf,29-i,j*2+44,9,15);
if(map2[i+k][j]==4)write("↑",29-i,j*2+44,8,15);
if(map2[i+k][j]==5)write("↑",29-i,j*2+44,8,15);
}
if(j==xy2&&i==3) {
if(rand3==1)write(pf,26,j*2+44,14,15);
if(rand3==2)write(pf,26,j*2+44,12,15);
if(rand3==3)write(pf,26,j*2+44,9,15);
}
}
}
} else k--;
if(kbhit()) {
x=getch();
if(x=='a'&&xy2>0) {
text("左转,加速!");
xy2--;
} else if(x=='d'&&xy2<2) {
text("右转,加速!");
xy2++;
} else if(x==' ') {
if(MessageBox(NULL,TEXT("确定要退出吗?
退出将删除当前关卡的进度,无法继续					"),TEXT("游戏通知"),MB_ICONINFORMATION|MB_OKCANCEL)==1) {
clear2(8,0,29,95,126);
break;
}
}
}
sl++;
}
} else if(i==2) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("游戏玩法",0,107,15,4);
write("【按键操作】",1,95,15,8);
write("1 - a左移,d右移",2,95,15,8);
write("2 - 点击屏幕任意位置暂停",3,95,15,8);
write("3 - 按Enter键继续游戏",4,95,15,8);
write("4 - 按Space键退出游戏(丢失进度)",5,95,15,8);
write("5 - 按w键可以加速(注意大小写)",6,95,15,8);
write("【规则介绍】",8,95,15,8);
write("1 - 撞到与自身颜色一样的球得金币",9,95,15,8);
write("2 - 撞到与自身颜色不同的球生命-1",10,95,15,8);
write("3 - 生命为0时失败,游戏结束",11,95,15,8);
write("4 - 达到终点线时游戏胜利",12,95,15,8);
write("5 - 等级会随着关卡变化",13,95,15,8);
write("6 - 金币可以用来买东西",14,95,15,8);
write("【注意事项】",16,95,15,8);
write("1 - 移动为小写字母",17,95,15,8);
write("2 - 注意是英文输入",18,95,15,8);
write("【游戏通知】",20,95,15,8);
write("1 - 祝你游玩愉快!",21,95,15,8);
button("返回",24,101,11,8);
choose(25,95);
while(1) {
x=getch();
if(x==' ') {
i=1;
clear2(8,0,29,95,126);
break;
}
}
} else if(i==3) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("查看状态",0,107,15,4);
if(gk<=10)dj=1;
else if(gk<=50)dj=2;
else if(gk<=100)dj=3;
else if(gk<=300)dj=4;
else if(gk<=500)dj=5;
else dj=6;
write("关卡:",1,95,15,8);
cout<<"第"<<gk<<"关";
write("金币:",2,95,15,8);
cout<<jb<<"元";
write("距离:",3,95,15,8);
cout<<(jl*1.0)/1000<<"千米";
write("等级:",4,95,15,8);
cout<<dj<<"级  (6级满级)";
write("皮肤:",5,95,15,8);
cout<1)i--;
else if(x=='s'&&i>mm;
if(mm=="qwertyuiop") {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("密码正确",0,107,15,4);
button("逐个更改",5,101,11,8);
button("全部还原",9,101,11,8);
button("返回",13,101,11,8);
i=1;
while(1) {
choose(i*4+2,95);
i2=i;
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<3)i++;
else if(x==' ') {
if(i==1) {
MessageBox(NULL,TEXT("此游戏暂不支持
"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_OK);
continue;
} else if(i==2) {
if(MessageBox(NULL,TEXT("还原将删除目前所有数据
是否还原"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
ofstream fw;                   //写
fw.open("球球飞车.txt");            //打开 读入.in
fw <<"1 1 4 1 3 0 0 0 0 0 0 3"<1)i--;
else if(x=='s'&&i1)i--;
else if(x=='s'&&i>gmsm;
hide_mouse();
gmjb=gmsm*500;
write("正在结算价格中",3,95,15,8);
int randddd=rand()%40+50;
for(i=0; i<=randddd; i++) {
write(".           ",3,109+(i%6+1),4,8);
Sleep(100);
}
write("结算完成                ",3,95,15,8);
Sleep(1000);
write("结算结果:",4,95,15,8);
Sleep(700);
write("名称| 单价  |数量|单位|总价",6,95,15,8);
write("    |       |    |    |    ",7,95,15,8);
write("生命",7,95,11,8);
write("500金币",7,100,11,8);
gotoxy(7,108);
cout<<gmsm;
write("(条)",7,113,11,8);
gotoxy(7,118);
cout<<gmsm*500;
Sleep(700);
write("需要付钱:",9,95,15,8);
cout<<gmsm*500;
write("拥有金币:",10,95,15,8);
cout<=gmsm*500) {
write("金币足够,剩余",11,95,15,8);
cout<<jb-gmsm*500<1)i--;
else if(x=='s'&&i<2)i++;
else if(x==' ') {
if(i==1) {
jb-=gmsm*500;
maxsm+=gmsm;
MessageBox(NULL,TEXT("购买成功"),TEXT("游戏通知"),MB_OK);
i=1;
clear2(8,0,29,95,126);
break;
}
if(i==2) {
i=1;
clear2(8,0,29,95,126);
break;
}
}
if(i2!=i)choose_clear(i2*4+12,95);
}
} else {
write("金币不够!",12,95,15,8);
button("返回↖",15,101,11,8);
choose(16,95);
while(1) {
x=getch();
if(x==' ') {
i=1;
clear2(8,0,29,95,126);
break;
}
}
}
continue;
} else if(i==2) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("解锁皮肤",0,107,15,4);
//●★▲■◆▼♀♂↗↘↙
write("选择你想要的皮肤吧!",1,95,15,8);
write("注: 红色表示未解锁",2,95,12,8);
write("     绿色表示已解锁",3,95,10,8);
write("     Enter键返回,Space键选定",4,95,15,8);
write("     购买过的皮肤不用付钱",5,95,15,8);
string pff[30]= {"●","★","▲","■","◆","▼","♀","♂","↗","↘","↙","↖","←","↑","→","↓"};
int iii1,iii2;
for(int i=0; i<16; i++) {
if(pfs[i]=='0')write(pff[i],7,96+i*2,15,12);
else write(pff[i],7,96+i*2,15,10);
if(pff[i]==pf) {
iii1=i;
write("︽",8,96+i*2,15,8);
}
}
while(1) {
iii2=iii1;
write("︽",8,96+iii1*2,15,8);
write(pff[iii1],10,95,15,8);
write("状态:",11,95,15,8);
if(pfs[iii1]=='1')cout<<"已购买";
else cout<<"未购买";
write("价格:",12,95,15,8);
cout<<iii1*150+850<<"      ";
write("作用:装饰",13,95,15,8);
write("评价:",14,95,15,8);
for(int i2=1; i2<=(int)(iii1*1.0/4)+2; i2++)cout<<"★";
cout<<"               ";
write("当前金币:",16,95,15,8);
cout<<jb<<",剩余金币:"<<jb-(iii1*150+850)<=(iii1*150+850))write("金币足够!按Space键购买装备此皮肤",17,95,15,8);
else write("金币不够!请选择其他皮肤         ",17,95,15,8);
x=getch();
if(x=='a'&&iii1>=1) {
iii1--;
} else if(x=='d'&&iii1=(iii1*150+850)||pfs[iii1]=='1') {
if(pfs[iii1]=='0') {
if(MessageBox(NULL,TEXT("购买将消耗大量金币
是否购买"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
jb-=(iii1*150+850);
pfs[iii1]='1';
pf=pff[iii1];
MessageBox(NULL,TEXT("购买成功,已为您自动装备
"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
} else {
continue;
}
} else {
pf=pff[iii1];
MessageBox(NULL,TEXT("该装备已经购买了!
已为您装备
"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
}
} else {
MessageBox(NULL,TEXT("金币不足
请继续赚钱!!
"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
}
}
write("  ",8,96+iii2*2,15,8);
}
i=1;
} else if(i==3) {
clear2(8,0,29,95,126);
i=1;
break;
}
}
if(i2!=i)choose_clear(i2*4,95);
}
} else if(i==5) {
if(MessageBox(NULL,TEXT("退出将删除部分数据
是否退出"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
ofstream fw;                   //写
fw.open("球球飞车.txt");            //打开 读入.in
fw << gk<<" "<<gk2<<" "<<xy1<<" "<<xy2<<" "<<sm<<" "<<jb<<" "<<jl<<" "<<jl2<<" "<<jd<<" "<<sd<<" "<<dj<<" "<<maxsm<<" "<<pf<<" "<<pfs<<endl;               //输入内容
fw.close();                    //关闭文件
clear();
gotoxy(17,52);
SetColorAndBackground(4,15);
cout<<"正在删除数据......";
for(int ii=1; ii<=100; ii++) {
SetColorAndBackground(4,15);
gotoxy(17,70);
cout<<ii<<"%";
Sleep(50);
}
Sleep(1000);
system("cls");
gotoxy(17,52);
SetColorAndBackground(4,15);
cout<<"正在删除数据......100%";;
Sleep(1000);
system("大厅.exe");
}
}
}
if(i2!=i)choose_clear(i2*4+2,95);
}
}
}
int main() {
system("mode 128,30");
clear();
ClearConsoleToColors(0, 15);
k();
game();
while(1)Sleep(1000);
}

第二个·僵尸危机 

 
#include
#include
#include
#include
using namespace std;
int mzhg;
int zd;
int swhm;
int qxs; 
int swx;
int sn;
int mp;
int tongguan;
int sw1;
int zd1;
int sn1;
int mz1;
int mp1;
int zbbj;
int ccg;
int mzzd;
int mz;
int tongguan1;
int sw;
int x;
int s;
int cdd;
int jg;
int qiang;
int gun;
int by;
int gjj[100];
int hjj[100];
int zjj[100];
void Slowsay(string a)
{
int l=a.size();
for(int i=0;i<l;i++)
{
cout<'9'||ch<'0') ch=_getch();
return ch-48;
}
void qp()
{
system("cls");
Slowsay("当前你的状态是
");
printf("子弹 %d,食物 %d
",zd,sw);
}
int esl()
{
system("cls");
char ch;
Slowsay("你因为食物短缺,饿死了。
");
ch=_getch();
hjj[1]=1;
Slowsay("Bad End  1
");
ch=_getch();
s++;
return 0;
}
int mzd()
{
hjj[2]=1;
system("cls");
char ch;
Slowsay("你遭遇了丧尸,因为子弹不足被咬死了。
");
ch=_getch();
Slowsay("Bad End   2
");
ch=_getch();
s++;
return 0;
}
int hd1()
{
system("cls");
Slowsay("在某一天,你家门口响起了敲门声,你打开门,外面的发现让你欣喜若狂
");
Slowsay("政府的救援部队已经消灭了这个城市的丧尸,
他们在这个城市的各个角落搜索着可能存在的幸存者.
");
Slowsay("Happy End-----苟到最后
");
if(hjj[3]==1&&gjj[1]==0)
{
Sleep(2000);
Slowsay("获得线索-----速度飘忽不定的政府"); 
}
gjj[1]=1;
return 0;
}
int hd2()
{
system("cls");
int sw;
char ch;
Slowsay("在与妹子相处的这些时间里,你与她相爱了
");
Slowsay("你们的生活是那样的幸福
");
Slowsay("直到有一天......
");
Slowsay("基地首领希望你去执行一个任务,你选择
");
Slowsay("1.独自一人前往
");
Slowsay("2.和妹子一起去
");
while(true)
{
int x;
x=read();
if(x2)
{
Slowsay("请重新输入
");
continue;
}
if(x==1)
{
Slowsay("当你完成任务回来的时候,发现——
");
Slowsay("基地被丧尸攻破了
");
Slowsay("这个基地的所有人都被丧尸杀了,一个人都没跑出来
");
hjj[4]=1;
Slowsay("Bad End    4");
s++;
}
if(x==2)
{
Slowsay("当你和妹子完成任务回来时,
");
Slowsay("基地已经变成一片废墟了
");
Slowsay("你和妹子没有办法,只能到处流浪
");
Slowsay("不过,两个人总比一个人要好
");
gjj[2]=1;
Slowsay("Happy End------神仙眷侣"); 
}
break;
}   
return 0;
} 
int hd3()
{
system("cls");
char ch;
Slowsay("你就这样平静的生活在这个基地里
");
Slowsay("直到某一天,大量的丧尸进攻了这里
");
if(zd>9)
{
Slowsay("每个人都在尽自己的努力去守卫基地
");
Slowsay("每个人都做到了自己能做到的
");
Slowsay("最后,奇迹出现了
");
Slowsay("大家成功守住了基地
");
Slowsay("而你,也因为在守卫过程中立下大功成为了这个基地的英雄
");
Slowsay("顺便说一句,到死了你也没女朋友
");
gjj[3]=1;
Slowsay("Happy End-----英雄不朽");
return 0;
}
Slowsay("丧尸的数量实在太多了,
");
Slowsay("尽管基地的大家都在尽全力防守
");
Slowsay("可基地还是被攻破了
");
Slowsay("而你,也死在了这里
");
s++;
hjj[5]=1;
Slowsay("Bad End     5");
}
int hd4()
{
system("cls");
Slowsay("在于少年相处的这些时间里");
Slowsay("你尽力地保护着他");
Slowsay("而他也常常给你带来惊喜");
Slowsay("慢慢的,你开始认清你自己");
Slowsay("你是个gay");
Slowsay("于是,你就和少年性福快乐的生活在了一起");
Slowsay("Happy End-----认清自己");
gjj[4]=1; 
}
int td()
{
system("cls");
char ch;
Slowsay("那箱饼干与你的枪一起发出了强光
");
Slowsay("紧接着,他们融为了一体
");
Slowsay("当光芒散去时,整个世界都发生了变化
");
Slowsay("所有的丧尸都变回了人类
");
Slowsay("True End-----一如既往");
if(zjj[1]!=1)
{
Slowsay("获得线索-----奇特的枪与饼干");
}
zjj[1]=1;
}
int td2()
{
system("cls");
char ch;
Slowsay("你的变异已经开始了");
Slowsay("你开始疯狂的进食,直到把自己的胃撑破");
Slowsay("然后,就眼前一黑失去意识");
Slowsay("再次醒来时,你已经是一个丧尸了");
Slowsay("奇怪的是,你还保留着自己的意识");
Slowsay("你感觉到自己的力气变得更大,速度变得更快");
Slowsay("或许变成丧尸也不错————你这样想着");
Slowsay("True End-----保持本我"); 
if(zjj[2]!=1)
{
Sleep(2000);
Slowsay("获得线索-----延迟变异的少年");
}
zjj[2]=1;
}
int bd8()
{
Slowsay("坐在椅子上的是一个15岁左右的少年");
Slowsay("正在你因为他的年龄而惊讶时");
Slowsay("少年却站了起来,看向了你身后的妹子");
Slowsay("“差不多了吧”,妹子这样说道");
Slowsay("“可以了”,这是少年的回答");
Slowsay("然后,你就感到脖子一阵剧痛");
Slowsay("在你失去意识前,眼中最后的场景是妹子咬着你的脖子");
s++;
Slowsay("Bad End     8");
if(hjj[8]==0)
{
Sleep(2000);
Slowsay("获得线索-----早已变异的妹子");
}
hjj[8]=1; 
}
int td3()
{
system("cls");
Slowsay("你和妹子冲出了丧尸的围杀,");
Slowsay("可是当你们来到那个幸存者基地时");
Slowsay("却发现那个基地有一些不对");
Slowsay("所有人都死气沉沉的");
Slowsay("你们直接走向了首领的房间");
if(zjj[2]==1&&zjj[3]==1) 
{   
bd8();
return 0;
}
Slowsay("坐在椅子上的是一个30岁左右的男性");
Slowsay("他说,欢迎");
Slowsay("基地的首领表示可以用子弹交换你手中的食物");
Slowsay("请输入你需要的子弹数");
Slowsay("0");
Slowsay("基地首领希望你加入这个基地");
Slowsay("你的选择是");
Slowsay("1.留在这");
Slowsay("2.离开");
Slowsay("2");
Slowsay("你决定");
Slowsay("1.当天离开");
Slowsay("2.再停留一天"); 
Slowsay("1");
Slowsay("就在你快要离开的时候,妹子抓住了你的手");
Slowsay("“我喜欢你,别走”,她这样说");
Slowsay("于是,你留了下来");
Slowsay("你们的生活是那样的幸福"); 
Slowsay("直到有一天......");
Slowsay("基地首领希望你去执行一个任务,你选择");
Slowsay("1.独自一人前往");
Slowsay("2.和妹子一起去");
Slowsay("2");
Slowsay("在执行任务的过程中");
Slowsay("妹子曾被丧尸咬到过一口");
Slowsay("她以为你没有发现");
Slowsay("而你却在远处看到了这一幕");
Slowsay("奇怪的是,她却并没有变异");
Slowsay("当你和妹子完成任务回来时,");
Slowsay("基地已经变成一片废墟了");
Slowsay("你和妹子没有办法,只能到处流浪");
Slowsay("不过,两个人总比一个人要好");
Slowsay("Happy End------神仙眷侣");
Slowsay("???????????????????????????????????");
Slowsay("True End------幻觉");
if(zjj[3]==0)
{
Sleep(2000);
Slowsay("获得线索-----不变异的妹子"); 
}
zjj[3]=1;
}
int td4()
{
system("cls");
Slowsay("当丧尸危机爆发时,你正呆在家里
");
char ch=_getch();
ch=_getch();
for(int i=1;i0)
Slowsay("他们试图将你击毙,却被你提前一枪击倒");
else
{
Slowsay("你被他们击毙了");
Slowsay("Bad End       12");
s++;
hjj[12]=1;
return 0; 
}
Slowsay("你如同一个熟练的猎手,狩猎着救援队");
Slowsay("当他们全部死去后,你开始享用起你的大餐");
Slowsay("Bad End           13");
if(by==0)
Sleep(2000),Slowsay("进阶线索-----变异是什么时候的事呢"),by=1;
hjj[13]=1;
return 0; 
} 
Slowsay("Bad End   3
");
s++;
if(hjj[3]==0&&gjj[1]==1)
{
Sleep(2000);
Slowsay("获得线索-----速度飘忽不定的政府"); 
}
hjj[3]=1;
}
int bd7()
{
s++;
system("cls");
Slowsay("因为食物不足,你被狗咬死了");
Slowsay("Bad End      7");
hjj[7]=1;
}
int bd15()
{
Slowsay("你发现这笔迹有些不对");
Slowsay("就好像是新写上去的一样");
Slowsay("认字迹的话,好像还十分熟悉");    
Slowsay("正当你想的入迷的时候,你的脖子被咬住了");
Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”");
Slowsay("Bad End     15");
if(hjj[15]==0)
{
Sleep(2000);
Slowsay("进阶线索-----真的,假的!");   
} 
hjj[15]=1; 
}
int bd16()
{
system("cls");
Slowsay("你一枪打死了少年");
Slowsay("基地首领以为你疯了,开枪杀了你");
Slowsay("Bad End     16");
} 
int bd17()
{
system("cls");
Slowsay("你试图开枪打死少年");
Slowsay("但是被少年发现了");
Slowsay("你被他一口咬死");
Slowsay("Bad End      17"); 
}
int tgg3()
{
system("cls");
Slowsay("你杀掉了少年,并吃掉了他的尸体");
Slowsay("世界开始崩塌");
tg3(); 
}
int bd9()
{
s++;
system("cls");
Slowsay("你进入大厦才发现这里藏着许多丧尸");
Slowsay("你一路且战且退来到了地下室");
Slowsay("诡异的是,当你杀光了跟来的丧尸后,发现地下室里并没有丧尸");
Slowsay("这里有的,只是一个穿着白大褂的尸体");
Slowsay("在尸体的衣服口袋中,你找到了一个笔记本");
Slowsay("****(无法辨认)1号****进展*****永生");
Slowsay("今********,*号诞生了,他比其*****更*");
Slowsay("有些不对,*****的发育有些太快了");
Slowsay("2号的**被***出有强感染性");
Slowsay("************************");
Slowsay("实验***瓶颈,或许我们因该**活体样本");
Slowsay("**,样本失去活性,但**在动");
if(mp==-1)
{
bd15();
return 0;
} 
Slowsay("正当你看的入迷的时候,你的脖子被咬住了");
Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”");
Slowsay("Bad End     9");
if(hjj[9]==0)
{
Sleep(2000);
Slowsay("发现线索-----实验体1号与2号");   
} 
hjj[9]=1;
} 
int tg()
{
system("cls");
Slowsay("不知为何,当你走到这里时,感到世界在一瞬间发生了变化");
Slowsay("你不知道这个变化发生在那里,你只知道,现在的世界十分违和");
Slowsay("或许,这个世界不是真实的");
Slowsay("当你的脑中出现了这个的时候,你眼前的世界,蹦塌了");
Slowsay("于此同时,大量记忆冲进了你的脑海");
Slowsay("不,它们只是回来了,这本身就是你的记忆");
Slowsay("他们在一开始被一些虚假的记忆所替换");
Slowsay("从记忆中,你得知你此时正在玩一个vr游戏");
Slowsay("少年与妹子则是游戏的gm");
Slowsay("这款游戏号称有着超强的代入感");
Slowsay("你在发售当天就买来玩了");
Slowsay("“这游戏真是了不起啊”,你这样想着,“再玩一次吧”");
Slowsay("可真的是这样吗");
Slowsay("躺在营养仓中的你自始至终都没有睁开眼");
Slowsay("正如你从一开始就没有怀疑那些记忆的真实性.......");
Slowsay("---------------游戏基础剧情通关-------------"); 
tongguan=1;
}
int zhxs()
{
system("cls");
Slowsay("你好奇的看着眼前的一切");
Slowsay("“看起来像某个垃圾游戏的界面”,你这样想着");
Sleep(2000);
Slowsay("获得线索-----“结局?”"); 
}
int cg()
{
system("cls");
Slowsay("你感觉到违和感在不断加深");
Slowsay("世界好像不再是真实的");
Slowsay("你现在脑中只有一种想法");
Slowsay("活下去"); 
}
int cg2()
{
system("cls");
system("Color f0");
Slowsay("违和感在此时已经聚集到了顶峰");
Slowsay("你的脑中想清楚了一切");
Slowsay("1.那么,下一步是  杀光他们");
Slowsay("2.那么,下一步是  团结起来");
x=read();
if(x==1)
Slowsay("本结局需要打通全badend"),swx=1; 
system("Color f0");
}
int bd10()
{
system("cls");
Slowsay("你发现了另一个基地");
Slowsay("弹尽粮绝的你选择加入了他们");
Slowsay("之后的每一天都十分单调");
Slowsay("外出寻找物资,然后天黑了回家睡觉");
Slowsay("应该是这样吗?");
Slowsay("也许吧");
Slowsay("Bad End     10");
hjj[10]=1; 
}
int hd5()
{
Slowsay("没关系的,一切都会过去的");
Slowsay("你这样说的");
Slowsay("他似乎感觉到了你的善意,一点一点向你靠近");
Slowsay("你紧紧的抱住了他");
Slowsay("我会保护好你的");
Slowsay("Happy End-----跨越物种的gay"); 
}
int sswj()
{
//  SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
system("cls");
int w=0;
mp=0;
if(tongguan==1)
{
mp=0;
Slowsay("检测到你以通关,是否领取特殊物品
");
Slowsay("1.领取");
Slowsay("2.不领取");
while(true)
{
x=read();
if(x==1)    
mp=-1;
if(x==2)
{
td4();
return 0;
}
break;
}
}
char ch;
if(cdd==1)
{
Slowsay("是否读取存档
");
Slowsay("1.读取
");
Slowsay("2.不读取
");
x=read();
if(x==1)
{
sw=sw1;
zd=zd1;
sn=sn1;
mz=mz1;
mp=mp1;
goto cddd1;
}
}
system("cls");
Slowsay("当丧尸危机爆发时,你正呆在家里
");
ch=_getch();
Slowsay("你有10点物资可以分配到子弹和食物上
");
ch=_getch();
int x,y;
int dd;
qiang=0;
gun=0;
zd=0;
sw=0;
sn=0;
mz=0;
mzzd=0;
sn=0;
mzhg=0;
dd=1;
Slowsay("请输入你的选择(此次输入需键入回车)
");
while(true)
{
scanf("%d%d",&x,&y);
zd=x;sw=y;
if(x+y!=10||x<0||y10)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
Slowsay("行了行了,这只是第一个选择而已
"),
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
Slowsay("有必要这么皮吗
"),
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
Slowsay("自动分配食物3个子弹7个
"),
ch=_getch();
ch=_getch();
sw=3,zd=7; 
break;
}
}
else break;
}
Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看
");
ch=_getch();
Slowsay("1.留在家中
");
Slowsay("2.前往邻居家
"); 
while(true)
{
x=read();
if(x!=1&&x!=2)
Slowsay("请重新输入
");
else
if(x==1)
{
Slowsay("在二楼,你发现了一些食物食物+3
");
ch=_getch();
Slowsay("在家里过了一夜,食物-1
");
sw=sw+2;
break;
}
else
{
Slowsay("在前往邻居家的路上,你遇到了丧尸
");
ch=_getch(); 
if(zd<1) 
{
Slowsay("你朝他开了一枪,不过枪里没有子弹,你被他咬死了
");
ch=_getch(); 
hjj[11]=1;
Slowsay("Bad End      11
");
s++;
ch=_getch();
Slowsay("另外在说一句,一个子弹都不带,还到处乱浪,你是真的作");
return 0;
}
else
{
Slowsay("你用你手中的枪结束了他的生命,子弹-1
");
zd=zd-1;dd=2;
ch=_getch();
Slowsay("邻居家里不知为何并没有人,你在仔细搜索后发现了一个弹夹,里面有4发子弹
");
zd+=4;
ch=_getch();
Slowsay("在邻居家过了一夜后,食物-2
");
sw=sw-2;
if(sw<0)
{
esl();
return 0; 
} 
}
break;
}
}
ch=_getch();
qp();
Slowsay("你回想起这附近有一座商场,你决定
");
ch=_getch();
Slowsay("1.前往商场
");
Slowsay("2.到处乱走
");
Slowsay("3.留在屋子里
");
while(true)
{
x=read();
if(x!=1&&x!=2&&x!=3)
{
Slowsay("请重新输入
");
continue;
}
if(x==3)
{
if(sw<2) 
{
esl();
return 0;
}
Slowsay("无聊正在逐渐消磨你的意志,但你还是坚持了下来。食物-2
");
sw=sw-2;
ch=_getch();
Slowsay("之后的每一天你都是这样,独自一人在家中等待救援
");
ch=_getch();
Slowsay("在过了好久之后
");
if(sw<6)
{
esl();
return 0;
}
x=rand()%2;
if(x==1&&mp==0)
{
hd1();
return 0;
}
if(x==0)
{
bd3();
return 0;
}
}
if(x==2)
{
if(zd<2)
{
mzd();
return 0;
}
Slowsay("在到处乱走的过程中,你遇到了来自纳克萨玛斯的丧尸,子弹-2
");
zd=zd-2;
break;
}
if(x==1)
{
if(zd<4)
{
mzd();
return 0;
}
Slowsay("在前往商场的过程中,你遇到了丧尸,子弹-4
");
zd=zd-4;dd=4;
ch=_getch();
Slowsay("你在商场发现了食物与子弹,食物+3,子弹+2
"); 
sw=sw+3;zd=zd+2;
break;
}
}
Slowsay("你在回家的路上发现了一个女幸存者
");
ch=_getch();
Slowsay("她试图向你讨要食物,你的选择是
");
Slowsay("1.不给
");
Slowsay("2.给她2份食物
");
Slowsay("3.给她2份子弹
");
Slowsay("4.给她一枪
");
while(true)
{
x=read();
if(x4)
{
Slowsay("请重新输入。
");
continue;   
}   
if(x==1)
{
Slowsay("妹子生气的走了。
");
ch=_getch();
}
if(x==2)
{
if(sw<2)
{
Slowsay("食物不足
");
continue;
}
sw=sw-2;
mzhg++;
Slowsay("你的食物-2,妹子好感度+1
");
ch=_getch();
}
if(x==3)
{
if(zd<2)
{
Slowsay("子弹不足
");
continue;
}
mzzd=1;
Slowsay("你给了妹子两份子弹,妹子离开了
"),zd=zd-2;
ch=_getch();
}
if(x==4)
{
if(zd<1)
{
Slowsay("子弹不足
");
continue;
}
zd=zd-1;
Slowsay("你一枪杀死了妹子,并从她的尸体上找到了4份食物
");
if(swx==2)
{
Slowsay("你吃掉了妹子的尸体,子弹+10086
");
zd=10086;
}
sw=sw+4;
mzhg=-1;
}
break;
}
Slowsay("又过了一夜,你的食物-2
");
ch=_getch();
qp();
sw=sw-2;
if(sw0)
{
Slowsay("那个妹子又来找到了你,并邀请你加入他们的幸存者基地
");
}
else Slowsay("你在附近发现了一个幸存者基地
");
Slowsay("在前往基地的途中,你遇到了丧尸
");
Slowsay("你且战且退,大量丧尸把你逼进了一家商店
");
Slowsay("门口的丧尸越来越多,你选择
");
Slowsay("1.杀出去(消耗较少子弹)
");
Slowsay("2.守在这(消耗大量子弹,但可以拿到稀有物品)
");
while(true)
{
x=read();
if(x2)
{
Slowsay("请重新输入
");
continue;
}
if(x==1)
{
int res=0;
if(mzhg>0)
res=1;
else res=3;
if(zd<res)
{
mzd();
return 0;
}
zd=zd-res;
printf("你消耗了一些子弹冲了出去,子弹-%d
",res);
if(mzzd==1&&mp==-1)
{
Slowsay("妹子在丧尸的尸体上找到了许多物资,子弹+7,食物+3
");
zd=zd+7;sw=sw+3;
mz=1;
break;
}
x=rand()%5;
if(res==1&&x!=3)
Slowsay("妹子为了帮你突围,被丧尸咬到,然后自杀了。
"),mzhg=-1; 
if(x==3&&res==1)
{
td3();
return 0;
}
}
else
if(x==2)
{
if(zd<5)
{
mzd();
return 0;
}
zd=zd-5;
Slowsay("你守在这家商店里直到杀死了所有找来的丧尸,子弹-5
"); 
if(mzhg==1)
{
Slowsay("妹子在商店中发现了一把无限子弹的枪,子弹+10086
");
zd=10086;
ch=_getch();
Slowsay("但是妹子在翻找货架的时候被沾了丧尸血的货架划伤
");
Slowsay("妹子自杀了
");
mzhg=-1; 
}
}
break;
}
ch=_getch();
qp();
Slowsay("你来到了这个幸存者基地
");
Slowsay("这个基地的首领表示可以用子弹交换你手中的食物
");
printf("你还有%d份食物,%d份子弹
",sw,zd);
ch=_getch();
Slowsay("请输入你需要的子弹数
");
while(true)
{
x=read();
if(xsw)
{
Slowsay("请重新输入
");
continue;
}
sw=sw-x;
zd=zd+x;
if(x>=1)
{
Slowsay("首领很开心你能提供稀缺的食物,多给了你1份子弹
");
zd=zd+2;
}
break;
}
ch=_getch();
qp();
Slowsay("又过了一天,食物-2");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
ch=_getch();
system("cls");
Slowsay("基地首领希望你加入这个基地
");
Sleep(500);
Slowsay("你的选择是
");
Sleep(500);
Slowsay("
");
Sleep(500);
system("Color f0");
Slowsay("1.留在这");
Slowsay("2.离开");
while(true)
{
x=read();
if(x2)
{
Slowsay("请重新输入
");
continue;
}
system("Color f0");
if(x==1)
{
if(mzhg>-1) hd2();
else hd3(); 
return 0;
}
if(x==2)
{
ch=_getch();
Slowsay("你决定
");
Slowsay("1.当天离开
");
Slowsay("2.再停留一天
"); 
while(true)
{
x=read();
if(x2)
{
Slowsay("请重新输入
");
continue;
}
if(x==1) break;
if(x==2)
{
ch=_getch();
qp();
Slowsay("这个基地的首领表示可以用子弹交换你手中的食物
");
printf("你还有%d份食物,%d份子弹
",sw,zd);
ch=_getch();
Slowsay("请输入你需要的子弹数
");
while(true)
{
x=read();
if(xsw)
{
Slowsay("请重新输入
");
continue;
}
sw=sw-x;
zd=zd+x;
if(x>=3)        
{
Slowsay("首领很开心你能提供稀缺的食物,多给了你3份子弹
");
zd=zd+3;
}
break;
}
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
Slowsay("又过了一夜,食物-2
"); 
}
break;
}
Slowsay("在你离开的时候,一个少年跑了过来。
");
Slowsay("他说,他想要和你一起走
");
Slowsay("1.带上他
");
Slowsay("2.不带他
");
while(true)
{
x=read();
if(x2)
{
Slowsay("请重新输入
");
continue;
}
if(x==2)
{
Slowsay("少年生气的离开了,当他走远了,你才发现
");
Slowsay("在刚刚的接触中,他偷走了你的枪和所有子弹
");
zd=-1;
}
if(x==1)
{
Slowsay("你选择上少年一起走
");
Slowsay("少年将他身上带着的一份食物交给了你
");
sw=sw+1;
Slowsay("食物消耗+1,少年入队
");
sn=1;
}
break;
}
if(sn==1&&swx==2)
{
Slowsay("1.杀了少年
");
Slowsay("2.忍一会
");
x=read();
if(x==1)
{
bd16();
return 0;
}
}
}
break;
}
sw=sw-2-sn;
ch=_getch();
qp();
printf("你在路边的一座没人的房子里过了一夜,食物-%d
",2+sn);
if(sn==1&&swx==2)
{
Slowsay("1.杀了少年
");
Slowsay("2.忍一会
");
x=read();
if(x==1)
{
bd17();
return 0;
}
}
ch=_getch();
if(sw<0)
{
esl();
return 0;
}
Slowsay("是否存档?
");
Slowsay("1.存档(记录当前进度,只能有一个存档)
");
Slowsay("2.不存
");
x=read();
if(x==1)
{
cdd=1;
sw1=sw;
zd1=zd;
mp1=mp;
mz1=mz;
sn1=sn;
Slowsay("存档成功");
}
cddd1:
if(sn==1)
{
Slowsay("今天一早你就被少年叫醒了,
");
ch=_getch();
Slowsay("他在床底下发现了一箱方便面,食物+6
");
sw=sw+6;
Slowsay("少年向你讨要武器,你决定
");
Slowsay("1.把枪给他
");
Slowsay("2.把从厨房拆下的水管给他
");
Slowsay("3.什么都不给他
");
while(true)
{
x=read();
if(x3)
{
Slowsay("请重新输入
");
continue;
}
if(x==1)
qiang=2;
if(x==2)
gun=2;
break;
}
}
else
{
Slowsay("你在冰箱里发现了几包巧克力
");
ch=_getch();
Slowsay("希望他们还没过期吧,食物+3
");
sw=sw+3;
}
ch=_getch();
Slowsay("今天你们来到了一家大商场
");
Slowsay("你决定
");
Slowsay("1.独自探索1楼
");
Slowsay("2.独自探索2楼
");
if(sn==1)
{
Sleep(500);
Slowsay("3.和少年一起探索2楼");
}
while(true)
{
x=read();
if(x3)
{
Slowsay("请重新输入
");
continue;
}
if(x==1)
{
Slowsay("你在一楼发现了一些子弹,子弹+3
");
zd=zd+3;
Slowsay("奇怪的是,一只丧尸都没有看到
");
ch=_getch(); 
if(sn>0)
{
if(qiang==2)
{
Slowsay("当你来到二楼时,发现了一地尸体
");
Slowsay("少年就倒在这尸体中间,他死前手还紧紧握着枪
");
Slowsay("你把枪拿了回来,并在少年的尸体下面发现了一箱压缩饼干
");
Slowsay("食物+10086
");
ch=_getch();
sw=10086;
if(sw>1000&&zd>1000) 
{
td();
return 0;
}
sn=0;
qiang=1;
}
else
{
Slowsay("当你来到二楼时,发现了少年的尸体
");
ch=_getch();sn=0;
Slowsay("你紧紧握着手中的枪,猛地一回头
");
Slowsay("四周大量的僵尸向你涌来
");
ch=_getch();
zd=zd-5;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("你杀光了这些丧尸,子弹-5
");
ch=_getch();
Slowsay("你在二楼找到了食物,食物+2
");
sw+=2;
}
}
}
if(x==2)
{
Slowsay("你来到了二楼,数之不尽的丧尸忽然从阴影中窜出
");
Slowsay("尽管你尽力抵抗,可丧尸的数量实在太多。
");
if(qiang==2)
{
mzd();
return 0;
}
ch=_getch();
zd-=5;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("你杀光了这些丧尸,子弹-5
");
ch=_getch();
Slowsay("你在二楼找到了食物,食物+2
");
sw+=2;
if(sn==1)
{
Slowsay("少年在一楼找到了子弹,子弹+3
");
zd=zd+3;
}
}
if(x==3&&sn==1)
{
system("cls");
Slowsay("你们来到了二楼
"); 
ch=_getch();
system("Color f0");
Slowsay("数之不尽的丧尸从阴影中窜出");
Slowsay("尽管你们尽力抵抗,可丧尸的数量实在太多。");
if(gun!=2&&qiang!=2)
{
Slowsay("没有武器的少年被当场咬死。");
if(mp==-1&&mz==0)
{
td5();
return 0;
}
sn=0;   
}
Slowsay("其中一只丧尸趁你不注意冲到了你的旁边");
if(gun==2)
Slowsay("就在你要被咬死的时候,少年扔出了手中的水管
,救下了你");
else
if(qiang!=2)
{
zd=zd-3;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("你赶忙回头几枪补掉了这只丧尸,子弹-3");
}
zd=zd-3;
if(qiang==2||zd<0)
{
system("Color f0"); 
mzd();
return 0;
}
system("Color f0"); 
Slowsay("经过了一番苦战,你们终于战胜了所有丧尸,子弹-3");
ch=_getch();
}
break;
}
ch=_getch();
qp();
ch=_getch();
printf("又过了一夜,食物-%d
",sn+2);
sw=sw-2-sn;
if(sw<0)
{
esl();
return 0;
}
qp();
Slowsay("今天在出门的时候
");
Slowsay("你遇到了一条流浪狗
");
Slowsay("1.用枪打它
");
Slowsay("2.用食物引开它
");
while(true)
{
x=read();
if(x2)
{
Slowsay("请重新输入
");
continue;
}
if(x==1)
{
Slowsay("你一枪打死了这条狗,子弹-1
");
zd=zd-1;
ch=_getch();
Slowsay("枪声引来了丧尸,子弹-2
");
zd=zd-2;
if(zd<0)
{
mzd();
return 0;
}
if(sn==0) break;
Slowsay("在消灭了丧尸之后,你忽然发现少年的脸色不太好
");
ch=_getch();
Slowsay("原来,在昨天的商场中,少年早就被咬了一口");
Slowsay("他一直瞒着你,不敢说出来");
Slowsay("此时,他已经濒临变异了");
Slowsay("你决定
");
Slowsay("1.杀了他(消耗大量子弹)
");
Slowsay("2.不杀他(消耗大量食物)
");
if(gjj[4]==1&&zd<4)
{
Slowsay("3.安抚他
");
}
while(1)
{
x=read();
if(x3)
{
Slowsay("请重新输入
");
continue;
}
if(x==1)
{
if(swx==2)
{
if(zd>1000) tgg3();
else mzd();
return 0;
}
Slowsay("你试着向他开枪,不过却被他躲过了
");
Slowsay("你十分惊恐,疯狂地倾泻着手中的弹药
");
Slowsay("子弹-4
");
ch=_getch();
zd=zd-4;
if(zd=6)
{
td2();
return 0;
}
else
{
bd6();
return 0;
}
}
break;
}
if(x==3&&gjj[4]==1)
{
gjj[5]=1;
hd5();
return 0;
}
}
if(x==2)
{
sw=sw-2;
if(sw=4&&gun==2&&zd>5)
{
hd4();
return 0;
}
if(sn==1)
{
Slowsay("又过了一天,食物-2
");
sw=sw-2;
if(sw<0) 
{
esl();
return 0;
}
ch=_getch();
Slowsay("今天早上,你发现少年不见了
");
Slowsay("你决定
");
Slowsay("1.去寻找他
");
Slowsay("2.不去找他
");
while(true)
{
x=read();
if(x2)
{
Slowsay("请重新输入
");
continue;
} 
if(x==1)
{
Slowsay("你通过蛛丝马迹一路追踪,来到了一座大厦前
");
Slowsay("在路上,你遭遇了丧尸,子弹-2
");
zd=zd-2;
if(zd<0)
{
mzd();
return 0;   
}
Slowsay("你决定
");
Slowsay("1.进入大厦
");
Slowsay("2.离开
");
while(true)
{
x=read();
if(x2)
{
Slowsay("请重新输入
");
continue;
}
if(x==2)
{
Slowsay("你在街边的商店中找到了食物,食物+2
");
sw=sw+2;
}
if(x==1)
{
if(zd<=6)
{
mzd();
return 0;
}
else
{
bd9();
return 0;
}
}
break;
}
}
break;
}
}
qp();
ch=_getch();
if(mz==1&&sn==1&&swx==0)
{
td6();
return 0;
}
Slowsay("又过了一天,食物-2");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
Sleep(500);
Slowsay("遭遇丧尸,子弹-3");
zd=zd-3;
if(zd<0)
{
mzd();
return 0;   
}   
Sleep(500);
Slowsay("又过了一天,食物-2");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
Sleep(500);
Slowsay("遭遇丧尸,子弹-2");
zd=zd-2;
if(zd50&&swhm==0)
{
swhm=1;
Slowsay("又死了啊");
Slowsay("这已经是第几次了呢");
Slowsay("一个柔和的声音从耳边传来");
Slowsay("或许早该放弃了");
Slowsay("
");
Slowsay("进阶线索-----死亡?死亡!");
}
} 
if(x==2)
{
int v1;
system("cls");
if(tongguan1==1)
{
Slowsay("已通关进阶剧情");
if(swx==0)
Slowsay("人类救星
");
else
Slowsay("群尸之首
");
}
else
if(tongguan==1)
{
Slowsay("已通关基础剧情
");
} 
int v=0;
Slowsay("Happy Bnd 达成
");
if(gjj[1]==1)
Slowsay("苟到最后
"),v++;
else 
Slowsay("未达成
");
if(gjj[2]==1)
Slowsay("神仙眷侣
"),v++;
else 
Slowsay("未达成
");        
if(gjj[3]==1)
Slowsay("英雄不朽
"),v++;
else 
Slowsay("未达成
");    
if(gjj[4]==1)
Slowsay("认清自己
"),v++;
else 
Slowsay("未达成
");
if(gjj[5]==1)
Slowsay("跨越物种的gay
");
else
Slowsay("未达成
");
Slowsay("
");
Slowsay("Bad End 达成(共15个)
");
for(int i=1;i15&&jg==0)
{
cdd=0;
zhxs(); 
jg=1;
}
char ch=_getch();
}
if(x==3)
{
system("cls");
int v=0;
Slowsay("基础线索
");
if(zjj[1]==1)
Slowsay("    奇特的枪与饼干
"),v++;
else
Slowsay("    ?????
");
if(zjj[2]==1)
Slowsay("    延迟变异的少年
"),v++;
else
Slowsay("    ?????
");
if(zjj[3]==1)
Slowsay("    不变异的妹子
"),v++;
else    
Slowsay("    ?????
");
if(hjj[3]==1&&gjj[1]==1)
Slowsay("    速度飘忽不定的政府
"),v++;
else
Slowsay("    ?????
");
if(hjj[8]==1)
Slowsay("    早已变异的妹子
"),v++;
else
Slowsay("    ?????
"); 
if(hjj[9]==1)
Slowsay("    实验体1号与2号
"),v++;
else
Slowsay("    ?????
");
if(jg==1)
Slowsay("    “结局?”
"),v++;
else
Slowsay("    ?????
");
Slowsay("进阶线索
");
if(swhm==1)
Slowsay("    死亡?死亡!
"),v++;
else
Slowsay("    ?????
");
if(zbbj==1)
Slowsay("    逐步逼近的真相
"),v++;
else
Slowsay("    ?????
");
if(by==1)
Slowsay("    变异是什么时候的事呢
");
else
Slowsay("    ?????(本线索可以不发现)
");
if(zjj[5]==1)
Slowsay("    死亡之后
"),v++;
else
Slowsay("    ?????
");
if(hjj[14]==1)
Slowsay("    外面的世界
"),v++;
else
Slowsay("    ?????
"); 
if(hjj[15]==1)
Slowsay("    真的,假的!"),v++;
else
Slowsay("    ?????
"); 
if(v>6&&ccg==0)
{
Sleep(2000);
cdd=0;
cg();
ccg=1;
}
if(v>=12&&qxs==0)
{
Sleep(2000);
qxs=1;
cg2();
cdd=0;
}
ch=_getch();
} 
if(x==4)
{
system("cls");
x=rand()%11;
if(x==0)
Slowsay("加了好感后,妹子是有几率不死的哦");
if(x==1)
Slowsay("如果想要和少年在一起的话,就一定要十分富有");
if(x==2)
Slowsay("有一些事不是没有发生,只是你没看到");
if(x==3)
Slowsay("如果和首领交换子弹的话,他会很开心");
if(x==4)
Slowsay("妹子的身上带着4份食物呢");
if(x==5)
Slowsay("因为某不愿透露姓名juliudan的要求,有一些结局要脸好才能触发");
if(x==6)
Slowsay("大多数时候,你认为一个地方没有好结局只是因为你食物/子弹不够"); 
if(x==7)
Slowsay("有一些结局是有前置条件才能触发的,耐心一点吧");
if(x==8)
Slowsay("绝大多数的线索来自结局");
if(x==9)
Slowsay("进阶线索需要你走以前没走过的路");
if(x==10)
Slowsay("完成所有坏结局会进入尸王线");
ch=_getch();
continue;
}
if(x==5)
{
system("cls");
Slowsay("游戏退出中。。。。。。");
if(tongguan1!=1)
{
Slowsay("你死了");
s++;
}
else
{
Slowsay("你离开了这个世界");
return 0;
}
}
}
}

第三个:愤怒的小鸟

#include 
#include 
#include 
#include 
#include 
using namespace std;
const double pi = 3.1415926536;
int toint (float a) {
return ((int) (a * 10 + 5)) / 10;
}
void Color (int a) {
if (a == 0 || a == 14 || a == 20) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 1 || a == 12) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 2) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
FOREGROUND_INTENSITY |FOREGROUND_GREEN);
} else if (a == 3) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
} else if (a == 4 || a == 11) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
FOREGROUND_INTENSITY|FOREGROUND_RED);
} else if (a == 5 || a == 13) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
} else if (a == 7) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 15) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
} else if (a == 16) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
} else if (a == 17) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);
} else if (a == 8) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 6) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
FOREGROUND_INTENSITY|FOREGROUND_BLUE);
} else if (a == 9) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);
}
}
void SetPos (float x, float y) {
int xx = toint (x), yy = toint (y);
COORD pos;
pos.X = yy * 2;
pos.Y = xx;
SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
}
struct node {
int W, W2, S, mS;
float X, Y;
float vx, vy;
float ax, ay;
bool go, boom;
} blt[100001], pig[100001], boo[100001];
int T, yX, yY, Xy, put, K, K2, Sle, What;
int Bot, Pit, Blt, Pig, Sco, pigk, scok;
int m[41][41];
void Cout (int a, int x, int y) {
if (a == 1) {
SetPos (x, y);
Color (5);
cout << put << ' ';
}
if (y == 202) {
SetPos (pig[a].X, pig[a].Y);
cout <= 2) {
SetPos (pig[a].X - 2, pig[a].Y);
cout << "  ";
SetPos (pig[a].X - 1, pig[a].Y);
cout << "  ";
} else if (pig[a].W == 4) {
SetPos (pig[a].X, pig[a].Y - 1);
cout << "  "; 
} else if(pig[a].W == 5) {
SetPos (pig[a].X - 1, pig[a].Y);
cout << "  ";
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << "  ";
}
}
if (a == 2) {
for (int i = 0; i <= 40; i++) {
for (int j = 0; j <= 40; j++) {
if (i <= 18 && m[i][j] == 1) {
SetPos (i, j);
Color (7);
cout <= 2 && m[i][j] <= 19) {
SetPos (i, j);
Color (5);
cout < 19 && m[i][j] <= 29) {
SetPos (i, j);
Color (0);
cout << "█";
m[i][j]++;
if (m[i][j] == 30) {
SetPos (i, j);
Color (0);
cout <= 31 && m[i][j] <= 49) {
SetPos (i, j);
Color (0);
cout << "■";
m[i][j]++;
}
if (m[i][j] == 50) {
SetPos (i, j);
Color (7);
cout << "■";
m[i][j] = 1;
}
}
}
}
}
if (y == 666) {
SetPos (blt[a].X, blt[a].Y);
Color (10 + blt[a].W);
cout<<"●";
}
Color (0);
}
void Go (int a) {
SetPos (blt[a].X, blt[a].Y);
cout <= 20) {
blt[a].X = 19;
}
if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y = Xy) {
blt[a].go = 1;
Sle = 0;//地跑鸟
}
if (blt[a].W2 == 0) {
for (int i = 0; i  0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) {
if (blt[a].W != 5) {
blt[a].boom = 1;
}
blt[a].X = toint (blt[a].X) + i - 1;
blt[a].Y += blt[a].vy / 2;
blt[a].vx = -blt[a].vx * 0.4;
blt[a].vy = blt[a].vy * 0.8;
if (blt[a].W == 3) {
blt[a].ax = 0.5;
}
if (blt[a].W == 7) {
blt[a].vx *= 2;
}
if (blt[a].W == 10) {
blt[a].go = 1;
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
}
if (blt[a].vx < 0 && m[toint (blt[a].X) - i][toint(blt[a].Y)] == 1) {
if (blt[a].W != 5) {
blt[a].boom = 1;
}
blt[a].X = toint (blt[a].X) + i + 1;
blt[a].Y += blt[a].vy / 2;
blt[a].vx = -blt[a].vx;
blt[a].vy=blt[a].vy * 0.8;
if (blt[a].W == 3) {
blt[a].ax = 0.5;
}
if (blt[a].W == 7) {
blt[a].vx *= 2;	
}
if (blt[a].W == 10) {
blt[a].go = 1;
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
}
}
if (abs (blt[a].vx) <= 0.1 && abs (blt[a].vy) <= 0.1 && abs (blt[a].ay) <= 0.1) {
blt[a].go = 1;
if (blt[a].W == 5) {
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
blt[a].go = 1;
}
}
}
if (blt[a].go == 0) {
Cout (a, 0, 666);
}
}
void Kill (int a) {
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
pig[a].W = 1;
}
int R = rand () % 50;
Cout (a, 202, 202);
//清除猪猪 
pig[a].X += pig[a].vx / 2;
pig[a].Y += pig[a].vy / 2;
pig[a].vx += pig[a].ax / 2;
pig[a].vy += pig[a].ay / 2;
for (int i = -2; i <= pig[a].vx / 2 + 1; i++) {
if (m[toint (pig[a].X) + i][toint (pig[a].Y)] == 1) {
pig[a].X = toint (pig[a].X) + i - 1;
pig[a].Y += pig[a].vy / 2;
pig[a].vx = -pig[a].vx * 0.5;
pig[a].vy = pig[a].vy * 0.8;
}         
}
for (int i = Blt - 10; i <= Blt; i++) {
if (pig[a].W == 5 && blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1
&& abs (pig[a].Y - blt[i].Y) = 2 && 
m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
pig[a].W2++;
Sco += 2;
break;
}
if (blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) = 2 && 
m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
if (pig[a].W == 6) {
Bot++;
boo[Bot].X = pig[a].X;
boo[Bot].Y = pig[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;	
}
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
if ((pig[a].W == 2 || pig[a].W == 3) && blt[i].go == 0 && 
abs (pig[a].X - 2 - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) = 2 
&& m[toint (pig[a].X - 2)][toint (pig[a].Y)] < 30) {
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
}
//弄死猪猪 
if (pig[a].go == 0) {
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 &&pig[a].Y < 20) {
pig[a].W = 1;
}
int Xx = toint (pig[a].X), Xy = toint (pig[a].Y);
if (pig[a].W == 6) {
SetPos (pig[a].X, pig[a].Y);
Color (9);
cout << "TN";
Color (0);
} else {
SetPos (pig[a].X, pig[a].Y);
Color (2);
cout <= 2) {
SetPos (pig[a].X - 2, pig[a].Y);
Color (0);
cout << "○";
SetPos (pig[a].X - 1, pig[a].Y);
cout << "|";
} else if (pig[a].W == 4) {
SetPos (pig[a].X, pig[a].Y - 1);
Color (2);
cout << "﹃";
} else if (pig[a].W == 5) {
SetPos (pig[a].X - 1, pig[a].Y);
Color (8);
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << "▁";
if (pig[a].W2 == 0) {
cout << "▅";
} else if (pig[a].W2 == 1) {
cout << "▃";
} else if (pig[a].W2 == 2) {
cout << "▂";	
} else if (pig[a].W2 == 3) {
pig[a].W = 1;
pig[a].W2 = 0;
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout < pig[a].S) {
pig[a].W = 3;
pig[a].ax = -0.4;
pig[a].vx = 1.5;
} else if (pig[a].W == 3 && pig[a].X <= pig[a].S) {
pig[a].W = 2;
pig[a].ax = 0.4;
pig[a].vx = -1.5;
}
if ((pig[a].W == 2 || pig[a].W == 3) && (pig[a].Y = 38)) {
pig[a].vy *= -1;
} 
if (pig[a].W == 4 && R == 0 && pig[a].X == 20) {
pig[a].vx = -((rand () % 40) / 10);
} 
if(pig[a].W == 4) {
int r = rand () % 20;
for (int i = Blt - 10; i <= Blt; i++) {
if (r <= 5 && blt[i].go == 0 && pig[a].Y - blt[i].Y <= 5 && 
abs (blt[i].X - pig[a].X) <= 1.5 && r = toint (pig[a].Y) - 5; j--) {
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0 && !(blt[i].W == 3 && blt[i].boom == 1) 
&& blt[i].W2 == 0 && toint (blt[i].Y) == j 
&& abs (blt[i].X - pig[a].X) <= 2) {
blt[i].vy = -2;
}	
}
for (int i = Pit - 50; i <= Pit; i++) {
if (pig[i].go == 0 && toint (pig[i].Y) == j && abs (pig[i].X - pig[a].X) <= 2) {
pig[i].vy = -1;
}
}
}
}
}
//移动猪猪 
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y  20 || pig[a].Y > 38 || pig[a].X < 0 || pig[a].Y = 5) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 1;
} else if (u == 1) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].vy = 0.5;
pig[Pit].ax = 0.5;
pig[Pit].S = rand () % 5 + 7;
pig[Pit].W = 2;
} else if (u == 2) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 4;
} else if (u == 3) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 5;
} else if (u == 4) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 6;
}
if (U == 1) {
Bot++;
boo[Bot].Y = rand () % 13 + 15;
boo[Bot].X = (rand () % 4) * 3 + 8;
boo[Bot].S = 0;
boo[Bot].mS = rand () % 2 + 2;
boo[Bot].W2 = 1;
}
} else {
Blt++;
blt[Blt].W = What;
if (a == 1) {
blt[Blt].X = yX;
blt[Blt].Y = yY;
blt[Blt].ax = 0.5; //抛物线
}
blt[Blt].vx = -3.5 * sin (p * pi / 180);
blt[Blt].vy = 3 * cos (p * pi / 180);
if (p = 45) {
blt[Blt].vy *= 1 + (0.33 - 0.01 * (p - 45));
}
if (blt[Blt].W == 6) {
blt[Blt].vy *= 1.2;
blt[Blt].ax = 0.4;
}
}
}
void Boom (int a) {
if (boo[a].W2 == 0) {
int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
if (s == ms) {
return ;
}
for (int i = x - s; i <= x + s; i++) {
for (int j = y - s; j <= y + s; j++) {
float k = (i - x) * (i - x) + (j - y) * (j - y) - s * s;
if (k = -s && i <= 20 && j = 0 && j > 0 && m[i][j] != 1) {
m[i][j] = 2;
} 
}
}
boo[a].S++;
}
if (boo[a].W2 == 1) {
int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
if (s == ms) {
return ;
}
if (y - s > 10) {
m[x][y-s] = 31 - 31 * (boo[a].W2 - 1);
} 
if (y + s < 40) {
m[x][y+s] = 31 - 31 * (boo[a].W2 - 1);
}
boo[a].S++;
}
}
void Move (int a) {
Color (5);
if (a == -2) {
SetPos (17, Xy);
cout << "        ";
SetPos (18, Xy);
cout << "        ";
SetPos (19, Xy);
cout << "        ";
SetPos (20, Xy);
cout << "       ";
} 
if (a == -1) {
SetPos (17, Xy);
cout << "        ";
SetPos (18, Xy);
cout << "  ┃  ┃";
SetPos (19, Xy);
cout << "  ╰┳╯";
SetPos (20, Xy);
cout << "     ▏";
}
if (a == 0) {
SetPos (18, Xy);
cout << "  ┃";
Color (What + 10);
cout << "●";
Color (5);
cout << "┃";
SetPos (19, Xy);
cout << "  ╰┳╯";
SetPos (20, Xy);
cout << "     ▏";
}
if (a == 1) {
SetPos (18, Xy);
cout << "  ";
Color (What + 10);
cout << "●";
Color (5);
cout << "  ┃";
SetPos (19, Xy);
cout << "  ╰┳╯";
SetPos (20, Xy);
cout << "     ▏";
} 
if (a == 2) {
SetPos (18, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << "┃  ┃";
SetPos (19, Xy);
cout << "  ╰┳╯";
SetPos (20, Xy);
cout << "     ▏";
}
if (a == 3) {
SetPos (18, Xy);
cout << "  ┃  ┃";
SetPos (19, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << "╰┳╯";
SetPos (20, Xy);
cout << "     ▏";
}
if (a == 4) {
SetPos (18, Xy);
cout << "  ┃  ┃";
SetPos (19, Xy);
cout << "  ╰┳╯";
SetPos (20, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << "   ▏";
}
if (a == 5) {
SetPos (18, Xy);
cout << "  ┃  ┃";
SetPos (19, Xy);
cout << "  ╰┳╯";
SetPos (20, Xy);
cout << "  ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ▏";
}
if (a == 6) {
SetPos (18, Xy);
cout << "  ┃  ┃";
SetPos (19, Xy);
cout << "  ╰┳╯";
SetPos (20, Xy);
cout << "    ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ";
}
Color (0);
}
void Start () {
char g;
Color (5);
system ("cls");
SetPos (1, 1);
cout << "------- 愤 怒 的 小 鸟 -------";
Color (0);
SetPos (3, 1);
cout << "空格瞄准,按X触发小鸟技能,←→移动弹弓";
SetPos (5, 1);
cout << "猪猪技能自动触发,空中会有墙出现。";
SetPos (7, 1);
cout << "危险值由命中率,猪的存活时间计算!";
SetPos (9, 1);
cout << "危险值点满后失败!1500分通关!";
SetPos (1, 20);
cout << "-------- 小 鸟 技 能 --------";
SetPos (3, 20);
Color (11);
cout << "●";
Color (0);
cout << ":无技能";
SetPos (5, 20);
Color (12);
cout << "●";
Color (0);
cout << ":分身!不同分身初速度大小相同,";
SetPos(6,20);cout<<"        方向不同。";
SetPos (7, 20);
Color (13);
cout << "●";
Color (0);
cout << ":加速!以当前速度做匀速直线运动,";
SetPos (8, 20);
cout << "          且免疫狙击猪的冲击。";
SetPos (9, 20);
Color (14);
cout << "●";
Color (0);
cout << ":投蛋!并获得向上速度做匀速直线";
SetPos (10, 20);
cout << "          运动,快达可以穿墙。";
SetPos (11, 20);
Color (15);
cout << "●";
Color (0);
cout << ":爆炸!";
SetPos (13, 20);
Color (16);
cout << "●";
Color (0);
cout << ":回旋!开始做向左加速运动!发射";
SetPos (14, 20);
cout << "          时获得双倍水平速度。";
SetPos (15, 20);
Color (17);
cout << "●";
Color (0);
cout << ":[被动] 弹跳力为普通鸟三倍。发射";
SetPos (16, 20);
cout << "          时获得1.5倍水平、竖直速度。";
SetPos (11, 1);
cout << "-------- 猪 猪 技 能 --------";
SetPos (13, 2);
Color (2);
cout << "●";
Color (0);
cout << ":无技能";
SetPos (14, 1);
Color (8);
cout << "▁▅";
SetPos (15, 2);
Color (2);
cout << "●";
Color (0);
cout << ":防御力为普通猪三倍";
SetPos (16, 2);
cout << "○";
SetPos (17, 2);
cout << "│:做空中简谐运动,受死范围";
SetPos (18, 2);
Color (2);
cout << "●";
Color (0);
cout << "  为普通猪两倍。";
SetPos (19, 2);
cout << "    有几率跳起或发射冲击波,冲";
SetPos (20, 1);
Color (2);
cout << "﹃●";
Color (0);
cout << ":开小鸟与同类,可以引爆TNT!";
SetPos (18, 20);
Color (5);
cout << "按 y 开始游戏!";
A:
if (kbhit ()) {
g = _getch ();
}
if(g != 'y') {
goto A;
} 
}
int main () {
system ("mode con cols=79 lines=22");
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info);
srand ((unsigned)time(NULL));
St:Start ();
system ("cls");
memset (blt, 0, sizeof (blt));
memset (pig, 0, sizeof (pig));
memset (boo, 0, sizeof (boo));
memset (m, 0, sizeof (m));
T = put = K = K2 = Sle = What = Pig = Sco = 0;
pigk = scok = -1;
Xy = 4;
yX = 18;
yY = 6;
Blt = 20;
Bot = 20;
Pit = 60;
Color (7);
SetPos (19, 14);
cout << "■";
SetPos (20, 13);
cout << " █▍";
m[19][14] = m[20][13] = m[20][14] = 1;
SetPos (21, 0);
for (int i = 0; i < 39; i++) {
cout <= 1500) {
break;
}
T++;
K = 0;
Color (0);
if (Sco != scok) {
SetPos (1, 1);
cout << "分数:" << Sco << ' ';
}
if (Pig != pigk) {
SetPos (3, 1);
cout << "危险值:";
int aa = min (Sco / 100, 10);
Pig += aa;
SetPos (3, 5);
if (Pig <= 2) {
Color (2);
} else if (Pig <= 4) {
Color (16);
} else if (Pig <= 6) {
Color (7);
} else if (Pig <= 9) {
Color (6);
} else if (Pig <= 12) {
Color (3);
} else if (Pig <= 15) {
Color (17);
} else {
Color (11);
}
for (int i = 1; i <= Pig; i++) {
cout << "■";
}
Color (0);
cout << ' ' << Pig;
for (int i = 1; i <= 5; i++) {
cout < 18) {
break;
}
Pig -= aa;
}
scok = Sco;
pigk = Pig;
if (GetAsyncKeyState (VK_LEFT)&0x8000 && Xy > 0) {
Move (-2);
Xy--;
K = 1;
}
if (GetAsyncKeyState (VK_RIGHT)&0x8000 && Xy < 10) {
Move (-2);
Xy++;
K = 1;
}
if (K == 1) {
if (put == 0 && Sle == 0) {
Move (0);
} else {
Move (-1);
}
}
if (kbhit ()) {
char g = _getch ();
if (g == 'x' || g == 'X') {
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0 && blt[i].boom == 0 && blt[i].W != 1 && blt[i].W != 7) {
blt[i].boom = 1;
if (blt[i].W == 2) {
Blt++;
blt[Blt].W = 2;
blt[Blt].vy = blt[i].vy * 1.2;
blt[Blt].vx = blt[i].vx + 1;
blt[Blt].ax = blt[i].ax;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].boom = 1;
Blt++;
blt[Blt].W = 2;
blt[Blt].vy = blt[i].vy * 0.7;
blt[Blt].vx = blt[i].vx - 1;
blt[Blt].ax = blt[i].ax;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].boom = 1;
}
if (blt[i].W == 3) {
blt[i].vy = fmax (blt[i].vy * 1.5, 2.5);
blt[Blt].vx++;
blt[i].ax = 0;
}
if (blt[i].W == 4) {
blt[i].vx = -3;
blt[i].ax = 0.1;
Blt++;
blt[Blt].boom = 1;
blt[Blt].W = 10;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].ax = blt[i].ax; 
blt[Blt].vx = 1;
}
if (blt[i].W == 5) {
Bot++;
boo[Bot].X = blt[i].X;
boo[Bot].Y = blt[i].Y;
boo[Bot].S = 1;
boo[Bot].mS = 5;
blt[i].go = 1;
}
if (blt[i].W == 6) {
blt[i].ay = -1;
blt[i].ax = 0.3;
blt[i].vx = min (blt[i].vx / 2, (float)0);
}
break;
}
}
}
}
if (GetAsyncKeyState (' ')&0x8000 && K == 0 && Sle == 0) {
if (put <= 5) {
Move (1);
yX = 18;
yY = Xy + 1;
} else if (put <= 20) {
Move (2);
yX = 18;
yY = Xy;
} else if (put <= 40) {
Move (3);
yX = 19;
yY = Xy;
} else if (put <= 60) {
Move (4);
yX = 20;
yY = Xy;
} else if (put <= 80) {
Move (5);
yX = 20;
yY = Xy + 1;
} else {
Move (6);
yX = 20;
yY = Xy + 2;
}
if (put == 0) {
K2 = 1;
}
if (put == 90) {
K2 = -1;
} 
if (K2 == 1) {
put += min (rand () % 7 + 1, 90 - put);
}
if (K2 == -1) {
put-=min(rand()%7+1,put);
}
Cout (1, 17, Xy + 2);
}
if ((!(GetAsyncKeyState (' ')&0x8000) && (put != 0)) || (put != 0 && K == 1)) {
Move (-1);
Creat (1, put);
put = 0;
yX = 18;
yY = 5;
Sle = 1;
What = rand () % 7 + 1;
Creat (-1, -1);
Sco = max (Sco - 5, 0);
} 
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0) {
Go (i);	
}
}
for (int i = Bot - 10; i <= Bot; i++) {
if (boo[i].go == 0) {
Boom (i);
Cout (2, 0, 0);
}
}
for (int i = Pit - 50; i <= Pit; i++) {
if (pig[i].go == 0) {
Kill (i);	
}
}
if (Sle != 0) {
Move (-1);	
} else if (put == 0) {
Move (0);
}
if (T % 300 == 0) {
system ("cls");
pigk = scok = -1;
}
if (T % 100 == 0) {
Color (7);
for (int i = 0; i <= 18; i++) {
for (int j = 0; j <= 40; j++) {
if (m[i][j] == 1 && T % 100 == 0) {
SetPos (i, j);
cout << "■";	
}
}
}
SetPos (19, 14);
cout << "■";
SetPos (20, 13);
cout <<" █▍";
SetPos (21, 0);
for (int i = 0; i < 39; i++) {
cout << "■";
Color (0);
} 
}
if (T % min (50, (2000 - Sco) / 30) == 0) {
Pig++;
Creat (0, -1);
}
Sleep (30);
}
if (Sco < 1500) {
if (MessageBox (NULL, "很遗憾,您输了,您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
goto St;
} else {
return 0;
}
} else {
if (MessageBox (NULL, "恭喜您赢了!您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
goto St;
} else {
return 0;
}
}
return 0;
}

4.打飞机

#include 
#include 
#include 
#include 
#include 
#include 
void HideCursor();  // 隐藏光标
void gotoxy(int x, int y); // 光标定位
#define R 26  // 飞机每次随机尾x坐标最大值
#define N 20  // 通关分数
int ax[3] = { 0 };  // 三个飞机尾坐标,全局
int y[3] = { 3,7,11 }; // 三个y轴,全局,查表法确定飞机的y轴位置 
// 因为炮弹的飞行距离是一次加两个格子,为了奇偶对应这里的y轴必须都是偶数
int i;   // 循环用变量
int fd[3];   // 控制飞机种类
void cshcxhs()    // 初始化函数
{
system("title 打飞机小游戏");  // 标题
system("mode con cols=100 lines=30"); // 宽100,高30
HideCursor();    // 光标隐藏
gotoxy(46, 12);    // 介绍游戏规则
printf("游戏规则:");
gotoxy(36, 14);
printf("w a d键控制方向,空格键发射炮弹");
gotoxy(26, 16);
printf("击中敌军飞机 |---0> 加一分,击中友军飞机 >>>>>> 减一分");
gotoxy(40, 18);
printf("累计得分 %d 结束游戏
", N);
// Sleep(2800);
system("pause");
system("cls");
int k;     // 循环用变量
gotoxy(40, R);    // 初始化炮台
for (k = 0; k < 17; k++)
printf("_");
gotoxy(46, R);
printf("[_O_]");
gotoxy(48, 25);    // 中间x:48
printf("|");
int j;
srand((unsigned)time(NULL));  // 初始化随机种子
for (j = 0; j ");
else
printf(">>>>>>");
gotoxy(ax[i] - 1, y[i]); // 清除飞机尾部留下的痕迹
printf(" ");
ax[i]++;   // 然后飞机尾坐标自增,下次自飞机尾输出整架飞机
}
void dhpdxshs()   // 画出飞机,并让飞机在飞过x94的时候消失
{
for (i = 0; i = 94) // 判断每架飞机头有没有超过94
{
gotoxy(94, y[i]); // 满足条件在每架飞机的94处输出空格
printf(" ");
if (ax[i] + 6 > 100) // 每架飞机的飞机头超过100,则重置一个随机数
{
ax[i] = rand() % R; // 修改为小于R的随机数
fd[i] = rand() % 2;
}
}
}
}
int da = 2;  // da = 1为最左 默认中间 炮台方向,全局变量
int yip = 0;  // 是否开炮,0不开,1,2,3三个方向
int rtde = 1;  // 是否发射完毕,必须等待炮弹发射完成
int shells_x;  // 炮弹坐标
int shells_y;
void ckkzhs()
{
char ch;
ch = _getch();
if (ch == 'd' || ch == 'D')
{
gotoxy(49, 25);
printf("/");  // 炮台右转
gotoxy(47, 25);
printf(" ");
gotoxy(48, 25); // 
printf(" ");
da = 3;   // 最右状态
}
if (ch == 'A' || ch == 'a')
{
gotoxy(47, 25);
printf("\");  // 转义转义字符
gotoxy(48, 25);
printf(" ");
gotoxy(49, 25); //
printf(" ");
da = 1;   // 最左状态
}
if (ch == 'W' || ch == 'w')
{
gotoxy(48, 25);
printf("|");
gotoxy(47, 25);
printf(" ");
gotoxy(49, 25);
printf(" ");
da = 2;
}
if (ch == ' '&& rtde == 0) // 大炮处于发射完毕状态,且按下空格
{
if (da == 2)  // 中 炮台朝向
yip = 2;
if (da == 1)  // 左
{
yip = 1;
shells_x = 45;  // 初始化炮弹的坐标
}
if (da == 3)  // 右
{
yip = 3;
shells_x = 51;
}
shells_y = 23;  // 初始化炮弹的坐标
}
}
void dpfshs()   // 向三个不同方向发射炮弹
{
rtde = 1;   // 循环,炮弹移动时代表未开炮完毕
if (yip == 2)
{
shells_x = 48;
gotoxy(shells_x, shells_y -= 2);
printf("o");
gotoxy(shells_x, shells_y + 2);
printf(" ");
}
if (yip == 1)
{
gotoxy(shells_x -= 2, shells_y -= 2);
printf("o");
gotoxy(shells_x + 2, shells_y + 2);
printf(" ");
}
if (yip == 3)
{
gotoxy(shells_x += 2, shells_y -= 2);
printf("o");
gotoxy(shells_x - 2, shells_y + 2);
printf(" ");
}
if (shells_y <= 1)  // 炮弹越界,消除炮弹
{
yip = 0;  // 炮弹越界,炮弹停下
gotoxy(48, 1);  // 并消除
printf(" ");
gotoxy(23, 1);
printf(" ");
gotoxy(73, 1);
printf(" ");
rtde = 0;  // 炮弹越界,开炮完毕,可进行下一轮开炮
}
}
int score;   // 得分
void pdfsjzhs()  // 判断是否击中和统计信息
{
for (i = 0; i = ax[i] && shells_x <= ax[i] + 6 && shells_y == y[i])//击中时
{
if (fd[i] == 1)
score++;   // 击中一次,得分加一
else
{
score--;
if (score = N)  // 游戏结束判断
{
system("cls"); // 清屏
gotoxy(39, 15);
printf("您通关了!!!  最终得分:%d !
", N);
gotoxy(0, 29);
system("pause");
exit(0);
}
}
void process()  //流程
{
while (1)
{
dhpdxshs();  //飞机动画函数
if (_kbhit())
{
ckkzhs(); //操作函数
}
dpfshs();  //大炮效果函数
pdfsjzhs();  //判断是否击中和统计信息
Sleep(18);
}
}
int main()
{
cshcxhs(); //初始化程序
process(); //流程
return 0;
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void gotoxy(int x, int y)
{
COORD pos = { x,y };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}

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