unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件

Unity版本是:2021.3
nginx的版本是:nginx-1.25.4

Unity发布webgl时的测试

设置压缩方式是gzip
unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件插图

nginx配置文件

worker_processes  1;
events {
worker_connections  1024;
}
http {
include       mime.types;
default_type  application/octet-stream;
sendfile        on;
keepalive_timeout  65;
server {
listen       7963;
server_name  localhost;
location / {
root   html;
index  index.html index.htm;
add_header Access-Control-Allow-Origin *;
add_header Access-Control-Allow-Methods 'GET, POST, OPTIONS';
add_header Access-Control-Allow-Headers 'DNT,X-Mx-ReqToken,Keep-Alive,User-Agent,X-Requested-With,If-Modified-Since,Cache-Control,Content-Type,Authorization';
}
# On-disk Brotli-precompressed data files should be served with compression enabled:
location ~ .+\.(data|symbols\.json)\.br$ {
# Because this file is already pre-compressed on disk, disable the on-demand compression on it.
# Otherwise nginx would attempt double compression.
gzip off;
add_header Content-Encoding br;
default_type application/octet-stream;
}
# On-disk Brotli-precompressed JavaScript code files:
location ~ .+\.js\.br$ {
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
add_header Content-Encoding br;
default_type application/javascript;
}
# On-disk Brotli-precompressed WebAssembly files:
location ~ .+\.wasm\.br$ {
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
add_header Content-Encoding br;
# Enable streaming WebAssembly compilation by specifying the correct MIME type for
# Wasm files.
default_type application/wasm;
}
# On-disk gzip-precompressed data files should be served with compression enabled:
location ~ .+\.(data|symbols\.json)\.gz$ {
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
add_header Content-Encoding gzip;
default_type application/octet-stream;
}
# On-disk gzip-precompressed JavaScript code files:
location ~ .+\.js\.gz$ {
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
add_header Content-Encoding gzip;
default_type application/javascript;
}
# On-disk gzip-precompressed WebAssembly files:
location ~ .+\.wasm\.gz$ {
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
add_header Content-Encoding gzip;
# Enable streaming WebAssembly compilation by specifying the correct MIME type for
# Wasm files.
default_type application/wasm;
}
error_page   500 502 503 504  /50x.html;
location = /50x.html {
root   html;
}
}
}

参考文档有:
文档链接:WebGL:压缩构建和服务器配置:http://docs.unity.cn/cn/2020.3/Manual/webgl-deploying.html
文档链接:WebGL:服务器配置代码示例:http://docs.unity.cn/cn/2020.3/Manual/webgl-server-configuration-code-samples.html

Enjoy

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